Metroid Prime (GCN)
[ARCHIVE: This video game review follows the OldSchoolGamers website formatting.]
Content:
Game features strong amounts of laser-gun violence, implied genocide,
and big-n-nasty monsters. If your child doesn't like alien movies, look
for some other game.
Suggested Age Level: 12+
Rating: 8.0 out of 10
Review:
Adding a Dimension
Nintendo milks its mascot characters for every cent they're worth. The premiere titles for any Ninendo machine have almost always been first-party productions. What was lacking in quantity has always been made up in quality. Case in point with Metroid Prime. Hotly contested almost since the announcement of its development, Prime is the fourth installment (or fifth, due to a simultaneous release with Metroid Fusion) involving the bounty hunter Samus Aran. Once again, those pesky Space Pirates are at it and it's up to you to stop them.
Gameplay
You'll be fighting in full 3D environments, a total change for the traditionally side-scrolling adventure game. Armed with only your blaster and your space suit, you’ll traverse the many environments of the planet from ancient ruins to snow-covered plains to underground lava caves. Along the way you’ll pick up the traditional equipment including the charge beam, missiles and the wave beam. You’ll also get nifty visor enhancements allowing you to see in data scan mode, thermal imaging and even X-ray vision. And of course, what Metroid game would be complete without the morph ball, transferred intact with energy bombs and spider-sticking ability.
Graphics and Sound
The graphics are fairly strong. The levels are executed with careful attention to detail, from the steam jets to the jungle mists to the iris-design doors. But its strength lies in the creature designs. Old enemies have been successfully expanded another dimension. Mainstays like zoomers and geemers have not only been retained, but in some cases improved upon. The first time a beetle popped out of the ground made me cry out in a high pitched Pippen-like yelp. The Space Pirates themselves are no longer lethargic humanoid praying mantises but strafing, ambushing, believable nasties. Aside from the obvious initial suspension of disbelief, many of them look like animals we might find on another planet. Everything from their color scheme to their anatomy has been thought out and well executed.
Little effects have been thrown in to heighten things. Steam condenses on your visor, frost cakes up on your gun when you charge your ice beam, sparks even appear as your Morph Ball rolls over metallic terrain. Unfortunately, time devoted to details could have been better spent on the landscape. Mounds of dirt still come off as lumps under a brown blanket and rocks are suspiciously flat surfaced. Which is a shame because other structures, like lab fixtures and trees are well done and only point out the shortcomings of the others. One thing that stood out for me was the excellent rendering they did for the data log pictures of creatures. Whatever techniques or filters they used, they look exactly like they were scanned with an electron microscope.
Sound is unfortunately the weakest part of the game. Most of the music is limited to background atmosphere, so there are no memorable pieces. What's nice is that they're primarily remixes of the old Metroid soundtrack. Right from the get-go you get a nice breakbeat (re)interpretation of the original opening. But the lack of cinematics means there's never a real time to sit back and enjoy the music, which the developers must have taken into account because the sound fades back into a supporting role. It picks up when there's a slew of enemies, punctuated by the guttural alien screams of the Space Pirates. But it's equivalent to a tiger with a music box. For an intergalactic scourge, the pirates don't have much of a language nor do they do much besides stand around waiting for Samus to attack. I would have liked more of a sense of intelligence and language between the pirates, like in Wolfenstein when you over hear snippets of Nazi conversation. Similarly, all the creatures share pretty much the same roar modulated a few wavelength and decibels to be appropriate.
Control
Controlling Samus is fairly easy. It harkens back to the old days of /Goldeneye/ with its one-stick configuration. A nice addition is the lock-on mechanism which allows for accurate shots on a single enemy. All the buttons have been mapped out nicely with major functions on the face buttons and strafing and lock-on assigned to the shoulder buttons. Something I found nice was the application of the little d-pad and the C-Stick which let you shift through different visors and beam cannons respectively. This makes it very easy to switch between X-ray, thermal and scanning visors and can come in handy when the cloaked enemies drop down on you. Similarly, the old Metroid-buster combo is back and better than ever. Now you can freeze them with the ice beam and then shatter them with a missle with a quick flick of the stick (no, that's not innuendo). The grapple beam makes a return, and boy is it fun to execute. The only problem I could find was my predilection for strafing. Sure there's the L-button which puts you into sidestep mode, but there's no way to really circle around a corner. But this is less of a problem since the game focuses more on the adventure aspect rather than death match tactics.
Lasting Appeal
Like in all Metroid games, players are rewarded for quicker run-throughs and collecting all the power-ups. This time the incentive is not to see Samus without the suit on (a guilty pleasure/motivation in my opinion), but to unlock several conceptual art galleries to not only Prime but Fusion as well. If you’re a Nintendo Groupie(tm) you can get some extra play using the Game Boy Link Cable. Completing Fusion first gives you a palette swap option in Prime (to play as the infected-suit Samus). Completing Prime first allows you access to the original Metroid! On its own the game is an intriguing adventure, and beating your friend’s best clear time is satisfaction enough.
Kiddie Play
It’s fairly obvious that Prime was designed not to draw in new players but to cater to fans of the series. For this reason I don’t recommend giving it to youngsters. The complexity of the game is enough to frustrate most preteens and the rewards are not apparent enough for them. The sometimes tense and spooky atmosphere can also be a bit much for little ones. Wait until they’re at the teen level to give this to them, when they’ll have the patience and the experience to polish it off.
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